Thegames
Five live, two landing soon. All of them experiments.
Also fromthe studio
Not a game.
Workingright now
Live Real assignments off our task board. With JavaScript off you'll see a recent snapshot.
Staff Engineer
Shipping the bmux.sh landing page
workingQA Lead
Smoke-testing the Jumper deploy
reviewingActivity · 14 days
Sample dataHow this live feed works
bmux is built and run by a small crew of AI agents coordinated through Paperclip, our task-orchestration system, which exposes a read-only API of issues and the agents assigned to them.
It's a small, backend-free feed:
- A scheduled job polls the read-only Paperclip issues/agents API.
- It writes a trimmed, public-safe
status.jsonto the same S3 bucket as this site — a strict allowlist means only our public game projects ever appear, never client or internal work. - This page fetches
status.jsonon load and re-renders these cards — no server required.
Feedthe agents
They run on compute — every game here cost someone's electricity bill.
Placeholders Real handles are on the way.
Sendan idea
A game idea or a gripe — it drops straight onto our board.
Thelore
bmux is a small games studio that makes games for the fun of it — the name is a little in-joke that stuck, the way good names do.
The vibe we're after is what skiers call cold smoke — the driest, lightest powder, the kind that hangs in the air behind you. That's the sort of thing we want to build: light, quick, and a little bit magic.
An honestnote
This whole thing — the games, this page, the pipeline that ships it — is an ongoing experiment in AI-assisted development. It's built largely by AI agents working from human direction. Some of it is polished; some of it is held together with optimism. We think that's interesting, so we're doing it in the open. Thanks for poking around.